mxpAmministratore del forum3 Luglio 2016 alle 7:51Post count: 648
Questa discussione è aperta alla realizzazione di programmi, definizioni di GH, Java, processing…
che avvalendosi di quanto appreso nella precedente vorremmo mettere in atto nella direzione della personalizzazione di prodotti, progetti, ed altro ancora.
Questo non vuol dire che la cocettualizzione è superata, ma solo per fare ordine tra concetti e loro applicazioni.
Inoltre metto qui una serie di esempi e spunti :
mxpAmministratore del forum3 Luglio 2016 alle 7:52Post count: 648
primissimi test con un configuratore creato da Riccardo,
al momento il risultato è ancora molto grezzo ma promette bene.
In pratica il concetto è molto semplice: sono immagini che si sovrappongono ( e nel ns caso ancora non perfettamente)
ma ci interessava capire se la strada era percorribile
mxpAmministratore del forum3 Luglio 2016 alle 7:53Post count: 648
Learn how to create and
Learn how to create and render 3D animations in a standard browser using Three.js, WebGL, and the age old art of copy and paste. New media artist and educator Nick Briz walks us through the process of designing, tweaking, and embedding code to create custom web-based art in the tutorial above.
Try it: http://threejsplaygnd.brangerbriz.net/
For more info: http://thecreatorsproject.vice.com/bl…
Check out our full video catalog:
Lo staff di Mixexperience
mxpAmministratore del forum3 Luglio 2016 alle 7:55Post count: 648
three.js playGnd< beta >
three.js playGnd< beta >
“…Ideology is ‘modeled’ in software” – Alexander Galloway, The Interface Effect (2012)
“the computer world deals with imaginary, arbitrary made up stuff that was all made up by somebody. Everything you see was designed and put there by someone. […] There are so many ideas to care about, and with ideas comes the politics of ideas.” – Ted Nelson, The Myth of Technology/Computers for Cynics(2012)
the threejs_playGnd is a digital literacy (agency) artware + ntro to three.js/webGL (interactive/generative 3D in the browser) which is modeled after an experimental new-media art ethic.
I mean ‘ethic’ not in the traditional ‘moral’ sense, but in the general sense: as a set of principles for practice in accordance with some convention. In this case the ‘practice’ is an experimental new-media art one; rather than traditional approaches to programming centered around ‘best practices’ + conventions (stability, structure, hierarchy, clear goals, debugging) the _playGnd is instead modeled on new-media ethics (experimenting, playing, copying+pasting, remixing, sharing). You learn to + make webGL sketches (using the three.js library) by ‘considerately fux’n around’. The _playGnd has three sections (+this page): the  graphix[toCode] interface, the  realtime editor, && the  sketches archive
 graphix[toCode] interface
“Software is the medium that is not a medium. […] Code is never viewed as it is. Instead code must be compiled, interpreted, parsed, and otherwise driven into hiding by still larger globs of code. Hence the principle of obfuscation.” -Alexander Galloway, The Interface Effect (2012)
In this first section you generate code for basic three.js geometry using a GUI (graphical user interface). Traditionally GUI’s ‘obfuscate’ code. In the interest of making things more accessible they hide the code, and as a consequence compromise digital literacy. In the _playGnd the GUI is still concerned with accessibility, but in a way that augments the code rather than obfuscating it.
 threejs [realtime] editor
“An iPhone is not technology, it’s packaging and conventions. […] Your software choices are like any addiction or religion, they want your loyalty and they want your money and they want you to think like them. […] it’s culture politics masquerading as technology.” – Ted Nelson, The Myth of Technology/Computers for Cynics(2012)
Traditionally we don’t tend to think of our tools as being ‘political’, but software isn’t neutral. It reflects and imposes the politix of the folks who create it (some, like Galloway, argue it is itself ideology). The _playGnd is no less political and no less bias than any other digital tool, but it stems from a different ethic (an experimental new-media art ethic). For this reason you’ll notice that the editor is a little bit different from the conventional. First, it’s built into the browser + shares the same space as your sketch, which allows for immediate feedback >> you can experiment, tinker, play in ‘realtime.’ Second, the editor includes a ‘snippets’ menu to encourage copying + pasting + modifying + collaging code.
 sketches archive
after you finish working on a sketch in the editor you can ‘archive_it’, which adds your sketch to the xanalogically inspired archive. You can view all the other sketches saved from the _playGnd in the archives as well as remix (fork + edit your own variation of) any sketch in the archive.
“The detailed forms of algorithmic interaction and play required today of the computer-using public is, in my mind, so exactly akin to writing code that the division between the two must certainly be ascribed to other ends. Perhaps it has to do with the creation and maintenance of another class of priest-like specialists[…]” – Alexander Galloway, The Interface Effect (2012)
“Guardianship of the computer can no longer be left to a priesthood. I see this as just one example of the creeping evil of Professionalism” – Ted Nelson, Computer Lib/Dream Machines (1974)
credz + shoutOutz
the threejs_playGnd was developed by the same practice/ethics it encourages + is both literally && conceptually a remix/collage of worx && ideas.
built on the shoulders of these open source projects:
three.js (most importantly)
HTML Editor (heavily modified version),
++ also makes use of
AsciiEffect.js ( by zz85 )
CSS3DRenderer.js (by mr doob )
Detector.js (by alteredq + mr doob )
ShaderToon.js (by alteredq + mr doob )
proxy.php (by Abdul Qabiz )
and tween.js (by sole )
++ inspired by the ideas/worx of
and most importantly
Ted Nelson && mr doob
++ thnx to the folks who beta play’d w/the _playGnd
yolk, Mattie Hillock, GoldenFeelds, JTown, Yung Boy, Shawne Michaelain Halloway, Sam QWENTL Goldstein, NetMax,Paula Nacif, Maxwellian, The Square Painting, Matt, Claudia Maté, Emilie Gervais, Jennifer Chan, Emily Kuehn + Kathleen Flood && Jordan Kinley @CreatorsProject
branger_briz | copy<it>right 2013
mxpAmministratore del forum25 Dicembre 2017 alle 11:42Post count: 648
ShapeDiver rende possibile esportare la geometria * in diversi modi e formati di file. Perfetto per importare dati in altri sistemi CAD o inviarli direttamente a una macchina CNC o stampante 3D. Conveniente. Affidabile. Affordable. Questa è una nuova era in cui la personalizzazione di massa incontra la prototipazione rapida e la produzione locale.
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